AI Insights · Timothy · October 2022
Top 5 Basketball Games in the US: Q3 2022 Performance
In Q3 2022, the top basketball games in the US saw varied trends in downloads, revenue, and active users, with [Basket Battle](https://app.sensortower.com/overview/626cdd79b3ae2747cdbf56db?country=US) leading in user engagement.
In the third quarter of 2022, the top 5 basketball game applications on a unified platform in the United States demonstrated diverse performance trends in weekly downloads, revenue, and active users. The data provided by Sensor Tower offers a comprehensive overview of these popular games.
Basket Battle by SUPERSONIC STUDIOS LTD saw a significant increase in weekly downloads, starting from 202.6K in late June and peaking at 270.5K by the end of September. This upward trend was mirrored in its weekly revenue, which grew from $213 at the end of June to $435 by the end of September. Weekly active users also surged, starting at 647.7K and reaching over 1.1M by the end of the quarter.
NBA 2K Mobile Basketball Game from 2K experienced consistent weekly downloads, maintaining figures around 50K-66K. Revenue showed fluctuations, peaking at $286.8K in late July and closing the quarter at $281.3K. Weekly active users remained relatively stable, hovering around 267K-295K throughout the quarter.
NBA LIVE Mobile Basketball by Electronic Arts maintained steady weekly downloads, with figures ranging from 28.7K to 35.5K. Revenue exhibited a downward trend, starting at $69.2K in late June and declining to $34.7K by the end of September. Active users saw a decrease from 1.35M at the end of June to approximately 902.4K by the end of the quarter.
Basketball Arena - Sports Game by MASOMO LIMITED had relatively stable weekly downloads, ranging from 23.8K to 35.1K. Revenue remained consistent, generally between $7.9K and $13.7K. Active users showed slight fluctuations, starting at 127.5K and ending at around 111K.
Basketball Stars™: Multiplayer by Miniclip.com saw weekly downloads ranging from 24.3K to 35K, with revenue peaking at $25.1K in late June and ending the quarter at $18.7K. Active users fluctuated between 163.4K and 220.8K.
For more detailed insights and trends on these basketball games and other mobile applications, visit Sensor Tower.